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1. Best Practical Salvaging Ship - in Ships and Modules [original thread]
Hmmm.... Unfortunately my first account is a couple hundred million isk from getting a Paladin. Along with 28 days of training. Of course after I get AWU lvl 5 for siege mode(last skill i need for a fully functioning dread), I'll only 11 days from...
- by Perfect Diamond - at 2008.06.22 22:07:00
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2. Best Practical Salvaging Ship - in Ships and Modules [original thread]
Not really, i find myself warping out 2-4 times per mission in my current setup. I guess I could be a little more picky. Like not picking up cap boosters but I don't like leaving anything behind. Amarr is the tank OR gank race. Not the tank and ...
- by Perfect Diamond - at 2008.06.22 17:59:00
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3. Best Practical Salvaging Ship - in Ships and Modules [original thread]
Originally by: AstroPhobic Cane is probably the best sub-BS. Although the Apoc is supposed to be darn nice as well. Not sure how the Apoc would be good at salvaging. It would have horrendous agility. Originally by: Elaine Cele...
- by Perfect Diamond - at 2008.06.22 17:49:00
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4. Best Practical Salvaging Ship - in Ships and Modules [original thread]
Okay, of all the sub-bs ships, what is the best for salvaging and looting mission wrecks. Right now I'm using a thrasher. This is my current setup. High: 4x Salvagers 4x Tractor Beams Medium 1x AB 2x Cap Rechargers Low 2x Expanded Cargoholds. Th...
- by Perfect Diamond - at 2008.06.22 17:40:00
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5. Repair bonus useless in 90% of situations ? - in Ships and Modules [original thread]
Edited by: Perfect Diamond on 30/04/2008 20:05:18 No, they shouldn't. You have logistics for remote rep bonuses. Obviously, the ship works better with few enemies but that's no reason to change it. Either work in a smaller gang or get a diffe...
- by Perfect Diamond - at 2008.04.30 20:03:00
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6. Simple Black ops fix. - in Ships and Modules [original thread]
Edited by: Perfect Diamond on 30/04/2008 19:55:57 This is a specialty ship not a pwn everything ship. Come on guys. The focus of the ship should be jumping recon ships around. Not pwning everything. I say, keep the poor resolution and keep t...
- by Perfect Diamond - at 2008.04.30 19:55:00
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7. Golem Setups With Pix On Attributes For You - in Ships and Modules [original thread]
I want one. Wait, I don't shoot missiles. I don't want one. Amarr is the tank OR gank race. Not the tank and gank race.
- by Perfect Diamond - at 2008.04.29 22:26:00
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8. Seeking Advice & Commentary: Phoenix Fit - in Ships and Modules [original thread]
Never heard about capitals using GSC but it seems logical. So how much m3 can you fit into you cargo with the GSCs??? Amarr is the tank OR gank race. Not the tank and gank race.
- by Perfect Diamond - at 2008.04.27 00:49:00
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9. Mission Probing Setup - in Ships and Modules [original thread]
Edited by: Perfect Diamond on 26/04/2008 19:42:00 So, just to make sure that I got the game mechanics down right. If you enter someone's mission is highsec and try to kill them while their in a deadspace region (i.e. all missions?) then concor...
- by Perfect Diamond - at 2008.04.26 19:38:00
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10. [Vagabond] How to kill it ? - in Ships and Modules [original thread]
Originally by: Liang Nuren Edited by: Liang Nuren on 23/04/2008 22:20:40 Originally by: Diana Fyre Oh yeah, because it's not like vagabonds are faster than battleships, is it? Oh wait, they are. Actually, a capless Vaga ...
- by Perfect Diamond - at 2008.04.24 12:16:00
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11. Deadspace Inty Tackling - in Ships and Modules [original thread]
How about the setinel. Suck them dry and let the NPCs kill them but gotta worry about webs.
- by Perfect Diamond - at 2008.04.22 21:24:00
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12. Sentinel - in Ships and Modules [original thread]
Okay, what I've found looking at it is that is doesn't seem like a good interceptor killer. Yes, okay, I know, fit 3 neuts on it and you can insta kill an interceptor's cap. Sweat But getting 55 dps from drones is pathetic and would take all day ...
- by Perfect Diamond - at 2008.04.18 12:22:00
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13. When did they Nerf EM armor Resistance - in Ships and Modules [original thread]
Edited by: Perfect Diamond on 18/04/2008 12:12:04 Just think, amarr got 10% em on amar taken away and 10% given for explosive on shields. No amarr ship actively shield tanks. Only a few buffer shield tank, when they are speed tanking. (i.e....
- by Perfect Diamond - at 2008.04.18 12:09:00
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14. Best Dread for killing ships - in Ships and Modules [original thread]
Nerf it. Mwahahaha
- by Perfect Diamond - at 2008.04.16 21:57:00
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15. Tractor Beams! - in Ships and Modules [original thread]
Funny, idea, maybe a tractor beam for capital ships so they pull targets closer. Then pwn them. :) Amarr is the tank OR gank race. Not the tank and gank race.
- by Perfect Diamond - at 2008.04.15 16:45:00
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16. Nice Amarr Fleet for low sec? - in Ships and Modules [original thread]
Edited by: Perfect Diamond on 15/04/2008 14:52:40 Well if t2 is not ruled out, I would say 1 guardian 2 harbingers Amarr is the tank OR gank race. Not the tank and gank race.
- by Perfect Diamond - at 2008.04.15 14:52:00
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17. PROPHECY - 0.0 ratting - in Ships and Modules [original thread]
Originally by: Umar Khattab 6x Scout 425 autocannons (met4) Heresy I say. Heresy. Amarr is the tank OR gank race. Not the tank and gank race.
- by Perfect Diamond - at 2008.04.15 14:43:00
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18. Freighter Appreciation Society - in Ships and Modules [original thread]
Ya, I hope you guys don't have any war decks. Anyway, I'm skilled up for a providence, and soon I'll be skilled up for a jump freighter. Sure hope that comes down in prices. I really don't need either but dude, they're sweet. Anyone have any id...
- by Perfect Diamond - at 2008.04.15 14:39:00
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19. New to PVP - Advice required - in Ships and Modules [original thread]
What you choose really depends on how much money you can loose. Obviously start with t1 ships that are fully insured. You can try to fly a blackbird if you want to get insta-primarried, but I wouldn't suggest it for a starter. I have experience w...
- by Perfect Diamond - at 2008.04.15 14:33:00
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20. capital ship sizes - in Ships and Modules [original thread]
Very simple guys. If the carriers and dreads were any larger, they could not dock at stations. There are several station types that have cylinders as entrances to the station. Carrier and dreads would seemingly be unable to dock and undock from th...
- by Perfect Diamond - at 2008.04.14 18:22:00
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